Special thanks to Mare Sheppard and Raigan Burns for their time.
Indie Game Project
Independent Games for the Independent Gamer
Tuesday, June 7, 2011
N+
Special thanks to Mare Sheppard and Raigan Burns for their time.
Super Meat Boy
making pretty good money but I was depressed and wanted to do
something more. I sold my house, my car, put all my stuff in storage
and moved to work at a now defunct company as their network, then
engine, then render programmer. I enjoyed the work, but the environment was shit. When the company eventually went down the tubes, I quit and started working on my own games.
my more well known games, even though it isn't well known, is a game
called Goo! which was in the IGF in 2008 for Technical Excellence.
like this. Life sucks unless you're happy...so figure out what makes
you happy and do that.
Special thanks to Edmund McMillen and Tommy Refenes for their time.
The Fancy Pants Adventures 3
Special thanks to Brad Borne for his time.
Wednesday, May 25, 2011
These are some links that we found interesting and thought we'd like to share with you, just in case you want to learn more:
Gaming
http://indiegames.com/index.html
A great review site that informs readers of new indie games coming out and the Indie Game Movement in general. It contains special features and interviews. Heck, it even has it's own podcast. Talk about dedication. This site's archive of articles and forums is an almost perfect (And I only say almost because they say nothing can be perfect) site for both the novice and veteran Indie Fan.
http://www.igf.com/
The IGF site talk about the Indie Games Festival, an event similar to Sundance, except for (you guessed it) indie games. The festival was made in 1998 to "encourage innovation in game development and to recognize the best independent game developers who enter." There are three main elements to the festival, The Pavilion, the Festival Awards, and the Independent Games Summit.
http://www.indiecade.com/
The Indiecade festival possesses the same motives as the IGF. Fortunately, it's held at a different time of the year, so you don't have to choose which event to go to! Like the IGF, developers submit there games to hopefully be chosen as a finalist and played at the festival.
http://db.tigsource.com/
Another review site with a cool layout. TIGdb gives viewers a basic summary of the game along with tags showing themes and genres. It also lists the game info, ex: what platforms it can be played on. A community rating out of five is displayed, and the viewer is given the chance to play a demo of the game that he/she is checking out.
Charity
http://www.freerice.com/
Although charity games aren't necessarily indie games. We still need to focus on our school's 'a better world' motto for this project. (Even though we think that indie games do better the world). Freerice is a fun, educational game that, with every question right, donates 10 grains of rice through the World Food Programme to help end world hunger. It tests the player on vocabulary words, progressively getting harder from levels 1 to 60. I got to level 23 with 800 grains donated before I remembered that I had to write this description.
http://www.childsplaycharity.org/
Child's play charity actually involves no game playing. However, it does give you the opportunity to spread the thrill of gaming to child patients to a children's hospital of your choice.
http://www.freeflour.com/Education.aspx
Free flour is essentially the same thing as free rice, which is great. It tests the player on geography questions, and with every question right it donates a spoon of flour to multiple charities. Unfortunately, there is no current sponsor for the site, so no donations can be made. However, they are searching hard for a new one.
Tuesday, May 24, 2011
What is Indie?
A talk on Independent Games and their history.
Indie Games are games that are usually developed by small groups or teams without a video game publisher and financial support. They tend to focus on innovation and often rely on digital distribution. Indie gaming has seen a rise in recent years due to new methods of online communication and new distribution methods. Some Indie games become very successful, such as Limbo, Super Meat Boy, and I don't think there's a soul in the world that hasn't heard of Minecraft.
A drawback on Indie games is that they are not backed by publishers, and unlike the bigger mainstream titles, have little to no budget. This, however allows developers to creative and free-thinking with no limitations, since publisher approval is not required. Another positive aspect is that smaller teams allow for more more individual involvement, which is why indie games are known for innovation, creativity, and artistic experimentation.
Indie gaming started on PCs, and saw a rise via shareware distribution in the early '90s. Unfortunately, advancement in technologies increased game requirements and user expectations, lowering the prestige of indie games. But now, with the widespread expansion of the internet, developers can now market their games online, a much more profitable and available method than retail marketing. Players can now download games from the Xbox Live Arcade, which has it's own category for Indie Games. Today, there are festivals such as IGF and Indiecade, which allow developers to experiment and present ideas to one another without publisher restrictions.
It may at first look bad for Indie Games that lack publishers and budget. But in a way, it has worked to their advantage. Developers are allowed to make innovative decisions when creating games, that can lead to beautiful works of art. Yes, art. If we can just make these games more prominent in the gaming industry and let names like, Braid, Fancy Pants Adventure and World of Goo be heard next to titles such as Portal, Call of Duty, Assassin's Creed and Halo, then the world will finally come to know the creative genius of Indie Games.